Universal app for iPhone and iPad. Made it just for fun.
It’s like repeating timer app but for only one most important thing. In contrast to the native Timer app, it alarms with sound and then repeats the countdown automatically unless the Auto Stop time comes.
Clean Architecture, SOLID principles.
Objective-C, XCode, iOS 9.x-10.x SDK, CocoaPods, HockeyApp (for crash reporting), GoogleAnalytics, Unit Tests via Quick/Nimble.
Local Notifications, UserNotifications, Background Content Download, Background Execution, CoreSpotlight, MediaPlayer, AVFoundation, GCD, NSOperationQueue, NSURLSession, CallKit, CoreTelephony, StoreKit, State Restoration.
In this app I’ve implemented the Clean Architecture by Robert C. Martin. As consequence new features can be inserted faster, the code was covered with unit tests easily.
Universal app for iPhone and iPad. Made it as a tool for quick and easy geodesic estimations.
App measures roads, buildings or lands. User taps along the outline of the interested object on the satellite map and the app shows the corresponding distance or area.
Model View Controller approach.
Objective-C, XCode, iOS 6.x SDK, Objective-C++ static library, KSCrashLib and custom backend for crash reporting, GoogleAnalytics.
MapKit, CoreGraphics, MessageUI, GCD, Objective-C runtime, NSURLConnection, KML format serializer, StoreKit, State Restoration.
In this app I’ve realized the custom algorithm for serialization/deserialization of open KML file format to save and share the app measurements. The produced file is displayable via Google Earth or another app that supports the KML file format.
Custom algorithm for building closed shape path by user touches was implemented. Finite state machine was used to make user interaction with shapes nodes robust and logical.
Supporting KML Viewer web-page was written to display the KML file on any computer.
App for my client working in macOS 10.9-10.11.
This app records video and uploads it to Amazon AWS S3.
Model View Controller approach, SOLID principles.
Swift 2.3, XCode, OSX 10.11 SDK, CocoaPods, HockeyApp (for crash reporting), Unit Tests via Quick/Nimble.
AppKit, Alamofire, ObjectMapper, REST, JSON, AmazonS3RequestManager, AVFoundation, CoreMedia, GLKit, GCD, NSOperationQueue, Darwin level file reading, Custom Framework with UI controls.
This is a production app mostly written in Swift with small portions in Objective-C.
In this app I made video stream to be resized on the fly via OpenGL during recording. I’ve written the multipart file uploader to Amazon AWS S3. It uploads video file chunk by chunk during the recording. So at the end of the recording video is almost there.